Fundamental 2D Game Programming with Java

1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 5,00 out of 5)
Загрузка...

Fundamental 2D Game Programming with Java Навазние: Fundamental 2D Game Programming with Java
Автор: Timothy M. Wright
Издательство:
Год: 2014
Страниц: 656
Язык: Английский
Размер: 10
Формат: pdf
ISBN: 978-1305076532
PDF: 10 Мб


Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book\’s three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA.

5,262 просмотров всего, 3 просмотров сегодня




Скачать книгу:


UniBytes (PDF)
GigaBase (PDF)
Share4web (PDF)
TurboBit (PDF)


Купить:


Ozon



Добавить комментарий

Войти с помощью: 

Ваш e-mail не будет опубликован. Обязательные поля помечены *