Архив рубрики: Книги о программировании мобильных устройств

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Head First Android Development

Android devices are stealing market share from the iPhone with dramatic speed, and you have a killer app idea. Where to begin? Head First Android Development will help you get your first application up and running in no time with the Android SDK and Eclipse plug-in. You\’ll learn how to design for devices with a variety of different screen sizes and resolutions, along with mastering core programming and design principles that will make your app stand out.

Whether you\’re a seasoned iPhone developer who wants to jump into the the Android Market, or someone with previous programming skills but no mobile apps in your resume, this book offers a complete learning experience for creating eye-catching, top-selling Android applications.

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IOS Games by Tutorials

Learn how to make iOS games using Apple\’s built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game!

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Learn Android Studio

Learn Android Studio covers Android Studio and its rich tools ecosystem, including Git and Gradle: this book covers how Android Studio works seamlessly with Git, for source control, and Gradle, a build and test tool.
In addition, this book demonstrates how to develop/collaborate with remote Git web-hosting services such as GitHub and Bitbucket. Four complete Android projects accompany this volume and are available for download from a public Git repository.
With this book, you learn the latest and most productive tools in the Android tools ecosystem, and the best practices for Android app development. You will be able to take away the labs\’ code as templates or frameworks to re-use and customize for your own similar apps.

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Learning Unreal Engine Android Game Development

Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!
Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you\’ve created the game, you will learn how to port and publish your game to the Google Play Store.
In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.

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Learning Pentesting for Android Devices

Android is the most popular mobile smartphone operating system at present, with over a million applications. Every day hundreds of applications are published to the PlayStore, which users from all over the world download and use. Often, these applications have serious security weaknesses in them, which could lead an attacker to exploit the application and get access to sensitive information. This is where penetration testing comes into play to check for various vulnerabilities.

Learning Pentesting for Android is a practical and hands-on guide to take you from the very basic level of Android Security gradually to pentesting and auditing Android. It is a step-by-step guide, covering a variety of techniques and methodologies that you can learn and use in order to perform real life penetration testing on Android devices and applications. The book starts with the basics of Android Security and the permission model, which we will bypass using a custom application, written by us. Thereafter we will move to the internals of Android applications from a security point of view, and will reverse and audit them to find the security weaknesses using manual analysis as well as using automated tools.

We will then move to a dynamic analysis of Android applications, where we will learn how to capture and analyze network traffic on Android devices and extract sensitive information and files from a packet capture from an Android device. We will look into SQLite databases, and learn to find and exploit the injection vulnerabilities. Also, we will look into root exploits, and how to exploit devices to get full access along with a reverse connect shell. Finally, we will learn how to write a penetration testing report for an Android application auditing project.

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Android App Development For Dummies

This is the updated edition of the bestselling guide to Android app development. If you have ambitions to build an Android app, this hands-on guide gives you everything you need to dig into the development process and turn your great idea into a reality! In this new edition of Android App Development For Dummies, you\’ll find it easy-to-follow access to the latest programming techniques that take advantage of the new features of the Android operating system. And, two programs are provided: a simple program to get you started and an intermediate program that uses more advanced aspects of the Android platform. Android mobile devices currently account for nearly 80 per cent of mobile phone market share worldwide, making it the best platform to reach the widest possible audience. With the help of this friendly guide, developers of all stripes will quickly find out how to install the tools they need, design a good user interface, grasp the design differences between phone and tablet applications, handle user input, avoid common pitfalls, and turn a «meh» app into one that garners applause. It helps to create seriously cool apps for the latest Android smart phones and tablets. It helps you to adapt your existing apps for use on an Android device. It helps you to start working with programs and tools to create Android apps. It helps to publish your apps to the Google Play Store. Whether you\’re a new or veteran programmer, Android App Development For Dummies will have you up and running with the ins and outs of the Android platform in no time.

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Beginning Android Wearables

Although wearable devices have existed since the 70s, they have only recently become mainstream. Google Glass and Android Wear smartwatches, in particular, are relatively new devices that provide countless opportunities for creating innovative apps with unprecedented user experiences.
Beginning Android Wearables gives you the skills you need to take part in the wearable revolution and to delight your users by providing the information they need at the tips of their fingers.

This book is very practical and contains many examples that not only show you how to write code for Glass and Android Wear, but also demonstrate how to apply this code in the context of an app.

What you’ll learn

Build notifications for handheld apps that are automatically shared with Glass or Android Wear, and learn to customize these notifications specifically for wearables
Create apps that run directly on Android Wear devices and leverage the Android Wear SDK
Use the wearable UI library to build effective user interfaces for Android Wear
Use the wearable data layer API to share and synchronize data between a handheld device and Android Wear
Build custom watch faces for Android Wear
Build Glassware (that is, apps for Glass) using the Glass Development Kit (GDK)
Use the views and widgets of the GDK to build effective user interfaces for Glass
Receive user input on Glass with touchpad gestures, head gestures, and voice recognition
Take pictures and record videos on Glass by either leveraging the native camera app or with the Camera API
Utilize location providers and orientation sensors to build contextually sensitive apps
Who this book is for

This book only requires basic knowledge of Android programming. Prior to this book, you should have read or are at least comfortable with Android after using Apress tutorials, Android Apps for Absolute Beginners or Beginning Android

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Android Apps for Absolute Beginners

Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android L, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you.
This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started.

Teaches Android application development in language anyone can understand, giving you the best possible start in Android development
Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss
Offers clear code descriptions and layout so that you can get your apps running as soon as possible

This book covers both Android 4.4 (KitKat) and Android L, but is also backwards compatible to cover the previous Android releases since Android 1.5.

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Разработка веб-сайтов для мобильных устройств

Разработка приложений для мобильных устройств — это новый прорыв в веб-разработке. Скоро пользоваться Интернетом будут чаще с помощью мобильных телефонов и планшетов, чем персональных компьютеров. Ваш бизнес нуждается в мобильной стратегии, но вы не знаете с чего начать? Из этой книги вы узнаете, как использовать уже знакомые веб-технологии для разработки приложений, сайтов, которые будут работать на любом устройстве. Используйте навыки HTML, javascript и CSS для создания и оптимизации сайтов для конкретных моделей мобильных устройств.

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Android 4. Программирование приложений для планшетных компьютеров и смартфонов

Данная книга является наилучшим руководством для программистов, желающих научиться создавать приложения для мобильной платформы Android. Она представляет собой практический курс по написанию программного обеспечения на базе Android 4 SDK. Все теоретические сведения закрепляются максимально приближенными к реальным задачам примерами. Информация, которая в ней содержится, будет полезной как для опытных разработчиков (они могут использовать ее как справочник, пропустив первые, элементарные главы), так и для тех, кто делает свои первые шаги в сфере написания мобильных приложений для Android.

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