Описание книги Learning XNA 3.0:
Have you ever wondered what it takes to become a game developer? Or what about taking it a step further and developing for a next-gen console like the Xbox 360 instead of just a PC? With Microsoft’s XNA framework, game development has never been more straightforward. This book takes you through introductory and intermediate game development concepts from 2D animation to 3D cameras and effects.
Delve into high level shader language (HLSL) and introductory artificial intelligence concepts. The author avoids unnecessary details on background architecture and historical facts and instead focuses on what you want most — developing games from start to finish. The author is an experienced university-level game development instructor and the book was written specifically as a resource for first time game developers. The hands-on approach walks you through the XNA 2.0 framework for Windows and Xbox 360 development in a concise and easy to follow format.
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